PlayStation VR Passes 3 Million Units Sold

Sony today announced that PlayStation has sold more than three million units, showing consistent sales over the course of the headset’s nearly two years on the market.

Announced on the official PlayStation blog today, the three million unit milestone is believed to put PSVR far ahead of other high-end headsets like the Rift and Vive, which are estimated to be around one million units each, despite those headsets having a six and a half month launch lead on PSVR.

Since its launch back in October 2016, PlayStation VR has now been on the market for one year and 10 months. Sony has announced the one million, two million, and three million unit sales milestones for the headset, which combined paint a picture of impressively consistent sales over this period. The company says the three million milestone represents headsets “sold through” to consumers, rather than just the number sold to distributors which might not yet be in customers hands.

Additionally the company said they’ve sold 21.9 million PSVR games and experiences, which amounts to an average of 7.3 experiences per headset. It isn’t clear if this figure includes bundled or free experiences, or VR-optional titles like Resident Evil 7 Biohazard. The company says the headset’s library now includes some 340 titles.

Sony also shared the 10 most-played PSVR games to date:

  1. The Elder Scrolls V: Skyrim VR [2017]
  2. PlayStation VR Worlds [2016]
  3. Rec Room [2017]
  4. Resident Evil 7 biohazard [2017]
  5. The Playroom VR [2016]
  6. Job Simulator [2016]
  7. Until Dawn: Rush of Blood [2016]
  8. Batman: Arkham VR [2016]
  9. Farpoint [2017]
  10. Superhot VR [2017]

It’s interesting to note that none of the top 10 titles were launched in 2018. To an extent that makes sense as games available longer give players more time to play, but with a new medium like VR we’d hope to see new titles regularly setting new benchmarks.

All in all, PSVR’s three million unit milestone seems outwardly like a success for Sony, especially considering its challenging sales proposition as an accessory which in many cases costs as much if not more than the PS4 console itself.


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